![]() ![]() ** Parameters: "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.bsp" "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2\maps\Water World alpha. Setting up ray-trace acceleration structure. Loading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp Valve Software - vrad.exe SSE (Mar 11 2008) ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -noextra "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vrad.exe" Writing c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp Visdatasize:941752 compressed from 953808 Reading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -fast "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vvis.exe" Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.bsp These are all the content of models, sounds, materials and other content needed for hl2 ep2 maps to work. Reduced 28 texdatas to 19 (1264 bytes to 905) Browse the Half Life 2 model filesin the directory hl2/materials/models, and right-click to. ! Run buildcubemaps in the engine to get the correct cube maps.Ĭreating default HDR cubemaps for env_cubemap using skybox materials:ĭisplacement Alpha : 0.1.2.3.4.5.6.7.8.9.10 Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World visibility clusters.Ĭreating default LDR cubemaps for env_cubemap using skybox materials: This will replace the metal Half-Life 2 Episode 2 helicopter bomb model with that of the wooden one from pre-2007 Half-Life 2 This addon was previously the Episode 2 bomb model to replace the wooden HL2 one, but apparently later updates added it in proper. ![]() Multiple references for cubemap on texture maps/water world alpha/nature/water_pretty1_1040_-1008_-16!!! Loading C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.vmfįixing up env_cubemap materials on brush sides. MaterialPath: c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2\materials ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ![]() ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vbsp.exe" ![]()
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